### Beta 0.1.1.7 - 21.12.2009
[FIXED] Security vulnerability which allowed rpg/grenade hacks
[FIXED] Lua command tile did not work properly (always returned false)
[FIXED] Lua command object did not work
[FIXED] Lua hook bombplant did not work
[FIXED] Lua images were destroyed by explosions
[FIXED] Lua HUD image scale sometimes influenced normal HUD scale
[FIXED] Several file transfer bugs
[FIXED] Crash with death notice images if image for weapon was missing
[FIXED] Crash if there are no spraylogos
[FIXED] mp_timelimit mapchanges only occured with players on map
[FIXED] It was possible to switch team to spectators when being spectator
[CHANGED] Now using DirectX9 drivers on Windows systems
[CHANGED] More intelligent latency sorting (prefer servers with players)
[CHANGED] Serverlist filters changed/improved
[CHANGED] You can now drag the minimap view by holding the mousebutton
[CHANGED] mp_wpndmg/mp_unbuyable now accept weapon names without spaces
[ADDED] Optional player param. for Lua images (only one player can see img)
[ADDED] Bots serverlist filter (yes, no, at least 1 human)
[ADDED] Name serverlist filter (only show if contains X in name)
[ADDED] Map serverlist filter (only show if contains X in map)
[ADDED] -offline / -off commandline parameter (offline mode)
### Beta 0.1.1.6 - 11.11.2009
[FIXED] Bug with commands which accepted a name AND id of a player
[FIXED] Dropped weapon when attempting to buy outside buyzone
[FIXED] Wrong rate of fire calculation (/2)
[FIXED] Env_Object did not work everywhere on the map
[FIXED] de_dust2 bomb explosion range was too large
[FIXED] Removed unused env_sound from de_aztec
[FIXED] Floor behavior Func_DynWall entities were invisible sometimes
[FIXED] Some server only commands SEEMED to work for clients as well
[FIXED] Infinite ammo icon flashed when bomb was planted
[FIXED] Dedicated servers attempted to play sv_sound(2) locally as well
[FIXED] It was still possible to use "invisible" nicks with special chars
[FIXED] Screenshot function did only work properly at 640x480
[FIXED] Screenshots from menu were called "_XXXXX.XXX" now "menu_XXXXX.XXX"
[FIXED] Minimap creation caused the game to crash with certain maps
[FIXED] Console: Params consisting of more than one word were displayed wrong
[FIXED] Dead players and spectators were not able to chat with each other
[FIXED] Some bomb defusing bugs
[FIXED] Bug in bind system (binds were attached instead of replaced)
[FIXED] All binds outside controls.cfg were removed when using options menu
[FIXED] Lua hook "spray" did not work
[FIXED] Severlist sometimes showed "Add to Favorites" for added servers
[CHANGED] Improved weapon selection HUD (visualized number of items in slot)
[CHANGED] AK47/M4A1 are more balanced/equal now
[CHANGED] SG552/Aug damage increased
[CHANGED] Scout/AWP unzoomed damage increased
[CHANGED] Highly improved particle and effect performance on large maps
[CHANGED] Extended command line parsing (see Readme.txt for details)
[CHANGED] Zombies don't get gut bombs on spawn anymore
[CHANGED] Dropped weapons don't disappear in Zombies! mode
[CHANGED] Not allowed to change team on roundstart in Zombies! mode
[CHANGED] sv_maxclientsip default value is now 5
[CHANGED] Improved rcon/mp_maxrconfails warning messages
[CHANGED] Walls become neutral if not killed when player leaves/changes teams
[CHANGED] Bomb blinks on radar (T only) when it is planted
[CHANGED] "Copy Address" replaced with "Copy Address" and "Copy Name+Address"
[CHANGED] "Copy Address" removed from Linux/Mac version (didn't work anyway)
[CHANGED] Moved action messages (join,leave,...) so they don't obscure radar
[CHANGED] hudtxt/hudtxt2 message limit increased from 10 to 50
[CHANGED] Enhanced Speedhack detection (mp_antispeeder)
[CHANGED] Improved serverlist loading performance
[CHANGED] Highly improved stats/rank performance
[CHANGED] Console now only holds/displays the latest 500 output lines
[CHANGED] Enhanced logging performance
[CHANGED] transfer_delay and transfer_size removed (now transfer_speed)
[CHANGED] Improved file transfer
[CHANGED] Command exec now automatically prepends sys-directory if necessary
[CHANGED] Command spawnplayer doesn't allow to spawn spectators anymore
[CHANGED] Lua move-hook walk-parameter is now integer instead of boolean
[ADDED] Game loads recent serverlist locally in case of U.S.G.N. downtimes
[ADDED] Wooden floor tiles
[ADDED] More hostage styles are available
[ADDED] Skip briefing/server info with space (cmd "specplayer")
[ADDED] Clicking X in a Lua menu will now also emit a Lua menu event
[ADDED] Remote control panel (rightclick a server in serverlist)
[ADDED] Weapon images in death notices (optional with game setting)
[ADDED] A lot of additional Env_Decal images
[ADDED] Portal Gun: You can now close your portals with reload-key
[ADDED] You can now upgrade barricades to walls (fast and cheap!)
[ADDED] Wildcards (*) for IP bans (e.g. banip 192.168.*.*)
[ADDED] Server net message flood-attack protection
[ADDED] U.S.G.N. info screen if U.S.G.N. connection failed
[ADDED] Download files option (control what files you want to download)
[ADDED] List of files server will send to clients (sys/servertransfer.lst)
[ADDED] Lua menus can now be invisible and bigger (@i or @b in title string)
[ADDED] You can now add custom images to map/HUD with Lua commands
[ADDED] Command mp_zombiekillequip (disable the gut bomb stuff etc.)
[ADDED] Command mp_floodprot (enable/disable flood-attack protection)
[ADDED] Command mp_autogamemode (auto. switch game mode on mapchange)
[ADDED] Command deathnoticeimg (death notices with images or not)
[ADDED] Command reconnect/retry (reconnect to last joined server)
[ADDED] Command entities (list all entities, as server only)
[ADDED] Command unban (remove a certain ban)
[ADDED] Command listbans (list all bans, as server only)
[ADDED] Command menu_red (influence menu color)
[ADDED] Command menu_green (influence menu color)
[ADDED] Command menu_blue (influence menu color)
[ADDED] Command menu_svreqdelay (serverlist info request delays)
[ADDED] Command transfer_speed (server file upload speed in kb/sec)
[ADDED] Command download (download files option)
[ADDED] Command flashplayer id intensity (flash one or all players)
[ADDED] Command flashposition x y intensity (flash players close to pos)
[ADDED] Command effect type x y p1 p2 r g b (create an effect)
[ADDED] Lua Command tile x y value (return tile values)
[ADDED] Lua Hook flagtake (when taking a flag)
[ADDED] Lua Hook flagcapture (when capturing a flag)
[ADDED] Lua Hook dominate (when dominating a domination point)
[ADDED] Lua Hook bombplant (when planting bomb)
[ADDED] Lua Hook bombdefuse (when defusing bomb)
[ADDED] Lua Hook bombexplode (when bomb explodes)
[ADDED] Lua Hook break (when breaking a breakable entity)
[ADDED] Lua Hook usebutton (when using a button)
[ADDED] Lua Hook vipescape (when the VIP escapes)
[ADDED] Lua Hook hostagerescue (when hostage enters rescue zone)
[ADDED] Lua Hook movetile (when a player reaches a new tile)
[ADDED] Lua Command timer time function [param] [count] (create timer)
[ADDED] Lua Command freetimer [function] [param] (free timer)
[ADDED] Lua Command image path x y mode (create dynamic image)
[ADDED] Lua Command imagecolor id red green blue (change image color)
[ADDED] Lua Command imagealpha id alpha (change image alpha)
[ADDED] Lua Command imageblend id blend (change image blend mode)
[ADDED] Lua Command imagescale id xscale yscale (change image size)
[ADDED] Lua Command imagepos id x y rotation (change image position)
[ADDED] Lua Command freeimage id (free dynamic image)
### Beta 0.1.1.5 - 19.06.2009
[WARNING] Hostages can't use portals/teleporters
[WARNING] Don't use portals/teleporters when playing with bots
[FIXED] Mines did not explode anymore
[FIXED] You were able to build dispensers close together
[FIXED] Whitespace (ASCII 160) was allowed in nicks
[FIXED] It was possible to choose numbers as nicks (cmd conflicts)
[FIXED] You can't set health/maxhealth of dead players anymore
[FIXED] You can't equip dead players anymore
[FIXED] Vote-bans are now really temporary (1 hour by default)
[FIXED] "Remove Friend" context menu in friends list removed
[FIXED] Lua itemtype(id,"dispersion") did not work
[FIXED] Lua use hook did only work for server uses not for client uses
[FIXED] Lua menu problem when opening a new menu with menu hook
[FIXED] Very high mp_timelimit caused mapchange all the time
[FIXED] Bomb did not explode with Info_BombSpot range
[FIXED] Some weapon images in the buy menu were slightly blurred
[FIXED] Bug in grenade rebuy protection
[FIXED] "Add to Favorites" did not work
[FIXED] Client players did not see burst fire of server player
[FIXED] Less annoying position resets on laggy servers
[CHANGED] Explosions are curtailed by walls by default now
[CHANGED] HE Grenade causes less damage
[CHANGED] AK47 is now a bit weaker, M4A1 a bit stronger (minimal)
[CHANGED] Movement is now slower with chainsaw
[CHANGED] "x changes his name to y" is now "x changes name to y"
[CHANGED] Some player sprite improvements
[CHANGED] Knife sprite changed
[CHANGED] Upgrade to dual turret: price and duration increased by 50%
[CHANGED] Upgrade to triple turret: price and duration increased by 100%
[CHANGED] Removed number of bots on server from serverlist (was too long)
[CHANGED] Chat details like *DEAD*, (Team) or (Radio) are now yellow
[CHANGED] Debug Lua message "calling hooked function [...]" removed
[CHANGED] No blood FX when hitting mates with wrench (if FF is off)
[CHANGED] Some changes on map zm_street
[CHANGED] Zombies get +3 score/frags per kill (setting mp_zombiekillscore)
[CHANGED] Reload at round end will now be finished and not canceled
[CHANGED] Radio and Lua menus are smaller now
[CHANGED] Now sending map file as last file to avoid incomplete transfers
[CHANGED] Friends list is now sorted by online status
[CHANGED] Flash effect will now be stopped when you die
[ADDED] New and improved speedhack protection with kick + temp. ban
[ADDED] Console input context menu with list of commands
[ADDED] Map preview images (minimap) in maplist
[ADDED] Blinking "Friends" button when you have new messages/requests
[ADDED] U.S.G.N. powered NAT hole punching for better server connectivity
[ADDED] Additional weapon information in buy menu
[ADDED] Additional enlarged weapon/item image in buy menu
[ADDED] Back buttons in in-game menus
[ADDED] Command mp_tempbantime (defines how long vote-bans stay active)
[ADDED] Command mp_maxrconfails (security against RCon bruteforcing)
[ADDED] Command mp_natholepunching (allow/disallow NAT hole punching)
[ADDED] Command mp_zombiekillscore (score/frags per kill for zombies)
[ADDED] Command mp_teleportreload (teleport reload time in seconds)
[ADDED] Command mp_antispeeder (protection against speedhackers)
[ADDED] Command sv_sound2 id sound (play soundfiles as server)
[ADDED] Command weapon weapon (select a weapon by name/id)
[ADDED] Command setname id name (server: set name of a player)
[ADDED] Command setweapon id weapon (server: set weapon of a player)
[ADDED] Command explosion x y size damage id (server: make explosion)
[ADDED] Command shake id intensity (server: quake effect for player)
[ADDED] Command killobject id (server: kill an object)
[ADDED] Command spawnobject typ x y ... (server: spawn an object)
[ADDED] Command customkill killer "weaponname" victim (server: kill pl.)
[ADDED] Bombspot can now trigger entities when the bomb explodes there
[ADDED] Func_DynWall can now behave like a floor as well
[ADDED] Additional new button styles/graphics for Trigger_Use
[ADDED] Additional new objects for Env_Object
[ADDED] Option for Info_NoBuildings to allow Mines/Portals
[ADDED] Entity Info_TeamGate (only one team or nobody can pass)
[ADDED] Entity Env_Building (set buildings in editor, Neutral/T/CT)
[ADDED] You can now return 1 in Lua hit-hook to skip the damage process
[ADDED] You can now return 1 in Lua build-hook to skip building
[ADDED] Lua Hook buildattempt (when attempting to build something)
[ADDED] Extended Lua commands to get tables of player IDs/item IDs
[ADDED] Lua Command playerweapons player (return table with carried items)
[ADDED] Lua Command hostage id value (return hostage values)
[ADDED] Lua Command object id value (return object [building] values)
[ADDED] Laser Mine
[ADDED] Portal Gun
[ADDED] Teleporter Entrance building
[ADDED] Teleporter Exit building